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We simulated Sacramento Republic vs Tulsa Roughnecks 100,000 times. Sacramento Republic won 57,350 of them (57.4%), the draw came up 26.5% of the time and Tulsa Roughnecks won 16.2%. The most likely score is 1-0 (13.9%), and both teams score in 43.5% of simulations.
Full time 1-0. Before kick-off the simulations had Sacramento Republic winning 57.4% and gave this exact score 13.9%.
| Sacramento Republic win | 57.4% |
|---|---|
| Draw | 26.5% |
| Tulsa Roughnecks win | 16.2% |
| Most likely score | 1-0 (13.9%) |
| Expected goals | 1.64 – 0.76 |
| Both teams to score | 43.5% |
| Over 1.5 goals | 69.9% |
| Over 2.5 goals | 42.9% |
|---|---|
| Over 3.5 goals | 22.3% |
| Sacramento Republic score first | 58.1% |
| Tulsa Roughnecks score first | 31.6% |
| Sacramento Republic clean sheet | 47.1% |
| Tulsa Roughnecks clean sheet | 19.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420741207 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sacramento Republic are favourites. They win 57.4% of our 100,000 simulations, against 26.5% for the draw and 16.2% for Tulsa Roughnecks. Including the draw, Sacramento Republic avoid defeat 83.8% of the time.
1-0, which came up in 13.9% of simulations. Next are 1-1 (12.2%) and 2-0 (12.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 43.5% of simulations. Sacramento Republic keep a clean sheet 47.1% of the time and Tulsa Roughnecks 19.7%.
The simulations average 2.40 goals: 1.64 for Sacramento Republic and 0.76 for Tulsa Roughnecks. Over 1.5 goals lands 69.9% of the time, over 2.5 goals 42.9% and over 3.5 goals 22.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.