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We simulated Shandong Taishan vs Chengdu Rongcheng 100,000 times. Shandong Taishan won 45,339 of them (45.3%), the draw came up 22.9% of the time and Chengdu Rongcheng won 31.8%. No single score is common: 1-1 is the likeliest at 9.5%, while the likeliest Shandong Taishan win is 2-1 (8.5%). Both teams score in 68.5% of simulations.
| Shandong Taishan win | 45.3% |
|---|---|
| Draw | 22.9% |
| Chengdu Rongcheng win | 31.8% |
| Most likely score | 1-1 (9.5%) |
| Expected goals | 1.95 – 1.61 |
| Both teams to score | 68.5% |
| Over 1.5 goals | 87.3% |
| Over 2.5 goals | 68.6% |
|---|---|
| Over 3.5 goals | 47.5% |
| Shandong Taishan score first | 54.2% |
| Chengdu Rongcheng score first | 42.2% |
| Shandong Taishan clean sheet | 20.4% |
| Chengdu Rongcheng clean sheet | 14.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420519177 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shandong Taishan are favourites. They win 45.3% of our 100,000 simulations, against 22.9% for the draw and 31.8% for Chengdu Rongcheng. Including the draw, Shandong Taishan avoid defeat 68.2% of the time.
1-1, which came up in 9.5% of simulations. Next are 2-1 (8.5%) and 1-2 (7.1%). The likeliest Shandong Taishan win is 2-1 (8.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 68.5% of simulations. Shandong Taishan keep a clean sheet 20.4% of the time and Chengdu Rongcheng 14.7%.
The simulations average 3.56 goals: 1.95 for Shandong Taishan and 1.61 for Chengdu Rongcheng. Over 1.5 goals lands 87.3% of the time, over 2.5 goals 68.6% and over 3.5 goals 47.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.