Join The Team!
A signing like no other...
We simulated Anyang vs Bucheon 1995 100,000 times. Anyang won 47,570 of them (47.6%), the draw came up 27.6% of the time and Bucheon 1995 won 24.8%. No single score is common: 1-1 is the likeliest at 13%, while the likeliest Anyang win is 1-0 (10.5%). Both teams score in 51.8% of simulations.
Full time 2-1. Before kick-off the simulations had Anyang winning 47.6% and gave this exact score 9.2%.
| Anyang win | 47.6% |
|---|---|
| Draw | 27.6% |
| Bucheon 1995 win | 24.8% |
| Most likely score | 1-1 (13%) |
| Expected goals | 1.55 – 1.05 |
| Both teams to score | 51.8% |
| Over 1.5 goals | 73.9% |
| Over 2.5 goals | 47.9% |
|---|---|
| Over 3.5 goals | 26.4% |
| Anyang score first | 54.9% |
| Bucheon 1995 score first | 36.3% |
| Anyang clean sheet | 35.3% |
| Bucheon 1995 clean sheet | 21.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420741513 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Anyang are favourites. They win 47.6% of our 100,000 simulations, against 27.6% for the draw and 24.8% for Bucheon 1995. Including the draw, Anyang avoid defeat 75.2% of the time.
1-1, which came up in 13% of simulations. Next are 1-0 (10.5%) and 2-1 (9.2%). The likeliest Anyang win is 1-0 (10.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.8% of simulations. Anyang keep a clean sheet 35.3% of the time and Bucheon 1995 21.7%.
The simulations average 2.60 goals: 1.55 for Anyang and 1.05 for Bucheon 1995. Over 1.5 goals lands 73.9% of the time, over 2.5 goals 47.9% and over 3.5 goals 26.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.