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We simulated San Lorenzo vs Deportivo Riestra 100,000 times. San Lorenzo won 38,806 of them (38.8%), the draw came up 33.9% of the time and Deportivo Riestra won 27.3%. No single score is common: 0-0 is the likeliest at 16.3%, while the likeliest San Lorenzo win is 1-0 (14.5%). Both teams score in 38.3% of simulations.
| San Lorenzo win | 38.8% |
|---|---|
| Draw | 33.9% |
| Deportivo Riestra win | 27.3% |
| Most likely score | 0-0 (16.3%) |
| Expected goals | 1.06 – 0.85 |
| Both teams to score | 38.3% |
| Over 1.5 goals | 58% |
| Over 2.5 goals | 29.9% |
|---|---|
| Over 3.5 goals | 12.9% |
| San Lorenzo score first | 43% |
| Deportivo Riestra score first | 40.3% |
| San Lorenzo clean sheet | 43.2% |
| Deportivo Riestra clean sheet | 34.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420490612 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
San Lorenzo are favourites. They win 38.8% of our 100,000 simulations, against 33.9% for the draw and 27.3% for Deportivo Riestra. Including the draw, San Lorenzo avoid defeat 72.7% of the time.
0-0, which came up in 16.3% of simulations. Next are 1-0 (14.5%) and 1-1 (14.3%). The likeliest San Lorenzo win is 1-0 (14.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 38.3% of simulations. San Lorenzo keep a clean sheet 43.2% of the time and Deportivo Riestra 34.8%.
The simulations average 1.91 goals: 1.06 for San Lorenzo and 0.85 for Deportivo Riestra. Over 1.5 goals lands 58% of the time, over 2.5 goals 29.9% and over 3.5 goals 12.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.