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We simulated Wuhan Three Towns vs Shanghai Shenhua 100,000 times. Shanghai Shenhua won 47,951 of them (48%), the draw came up 21.2% of the time and Wuhan Three Towns won 30.8%. The most likely score is 1-2 (8.6%), and both teams score in 68.9% of simulations.
Full time 1-3. Before kick-off the simulations had Shanghai Shenhua winning 48% and gave this exact score 5.8%.
| Wuhan Three Towns win | 30.8% |
|---|---|
| Draw | 21.2% |
| Shanghai Shenhua win | 48% |
| Most likely score | 1-2 (8.6%) |
| Expected goals | 1.61 – 2.04 |
| Both teams to score | 68.9% |
| Over 1.5 goals | 87.6% |
| Over 2.5 goals | 70.2% |
|---|---|
| Over 3.5 goals | 49.3% |
| Wuhan Three Towns score first | 43.1% |
| Shanghai Shenhua score first | 54.2% |
| Wuhan Three Towns clean sheet | 13.4% |
| Shanghai Shenhua clean sheet | 20.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420519278 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shanghai Shenhua are favourites. They win 48% of our 100,000 simulations, against 21.2% for the draw and 30.8% for Wuhan Three Towns. Including the draw, Shanghai Shenhua avoid defeat 69.2% of the time.
1-2, which came up in 8.6% of simulations. Next are 1-1 (8.6%) and 2-2 (6.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 68.9% of simulations. Wuhan Three Towns keep a clean sheet 13.4% of the time and Shanghai Shenhua 20.5%.
The simulations average 3.65 goals: 1.61 for Wuhan Three Towns and 2.04 for Shanghai Shenhua. Over 1.5 goals lands 87.6% of the time, over 2.5 goals 70.2% and over 3.5 goals 49.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.