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We simulated Zhejiang vs Wuhan Three Towns 100,000 times. Zhejiang won 53,265 of them (53.3%), the draw came up 21.4% of the time and Wuhan Three Towns won 25.3%. The most likely score is 2-1 (8.6%), and both teams score in 71.1% of simulations.
Full time 4-1. Before kick-off the simulations had Zhejiang winning 53.3% and gave this exact score 3.8%.
| Zhejiang win | 53.3% |
|---|---|
| Draw | 21.4% |
| Wuhan Three Towns win | 25.3% |
| Most likely score | 2-1 (8.6%) |
| Expected goals | 2.29 – 1.56 |
| Both teams to score | 71.1% |
| Over 1.5 goals | 90.1% |
| Over 2.5 goals | 73.4% |
|---|---|
| Over 3.5 goals | 53.3% |
| Zhejiang score first | 58.4% |
| Wuhan Three Towns score first | 38.5% |
| Zhejiang clean sheet | 21.5% |
| Wuhan Three Towns clean sheet | 10.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420519318 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Zhejiang are favourites. They win 53.3% of our 100,000 simulations, against 21.4% for the draw and 25.3% for Wuhan Three Towns. Including the draw, Zhejiang avoid defeat 74.7% of the time.
2-1, which came up in 8.6% of simulations. Next are 1-1 (8.4%) and 2-2 (6.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 71.1% of simulations. Zhejiang keep a clean sheet 21.5% of the time and Wuhan Three Towns 10.5%.
The simulations average 3.85 goals: 2.29 for Zhejiang and 1.56 for Wuhan Three Towns. Over 1.5 goals lands 90.1% of the time, over 2.5 goals 73.4% and over 3.5 goals 53.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.