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We simulated Columbus Crew vs DC United 100,000 times. Columbus Crew won 65,456 of them (65.5%), the draw came up 19.8% of the time and DC United won 14.8%. The most likely score is 2-0 (10%), and both teams score in 55.8% of simulations.
Full time 3-0. Before kick-off the simulations had Columbus Crew winning 65.5% and gave this exact score 7.5%.
| Columbus Crew win | 65.5% |
|---|---|
| Draw | 19.8% |
| DC United win | 14.8% |
| Most likely score | 2-0 (10%) |
| Expected goals | 2.26 – 0.98 |
| Both teams to score | 55.8% |
| Over 1.5 goals | 83.4% |
| Over 2.5 goals | 62.4% |
|---|---|
| Over 3.5 goals | 40.4% |
| Columbus Crew score first | 66.4% |
| DC United score first | 29.1% |
| Columbus Crew clean sheet | 37.9% |
| DC United clean sheet | 10.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510369 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Columbus Crew are favourites. They win 65.5% of our 100,000 simulations, against 19.8% for the draw and 14.8% for DC United. Including the draw, Columbus Crew avoid defeat 85.2% of the time.
2-0, which came up in 10% of simulations. Next are 2-1 (9.6%) and 1-1 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.8% of simulations. Columbus Crew keep a clean sheet 37.9% of the time and DC United 10.9%.
The simulations average 3.23 goals: 2.26 for Columbus Crew and 0.98 for DC United. Over 1.5 goals lands 83.4% of the time, over 2.5 goals 62.4% and over 3.5 goals 40.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.