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We simulated Vancouver Whitecaps vs DC United 100,000 times. Vancouver Whitecaps won 75,064 of them (75.1%), the draw came up 14.8% of the time and DC United won 10.1%. The most likely score is 2-0 (10.7%), and both teams score in 52.3% of simulations.
Full time 3-3. Before kick-off the simulations had the draw at 14.8%. This exact score was outside the 15 likeliest.
| Vancouver Whitecaps win | 75.1% |
|---|---|
| Draw | 14.8% |
| DC United win | 10.1% |
| Most likely score | 2-0 (10.7%) |
| Expected goals | 2.62 – 0.84 |
| Both teams to score | 52.3% |
| Over 1.5 goals | 85.5% |
| Over 2.5 goals | 66.8% |
|---|---|
| Over 3.5 goals | 45.4% |
| Vancouver Whitecaps score first | 73.5% |
| DC United score first | 23.3% |
| Vancouver Whitecaps clean sheet | 43.2% |
| DC United clean sheet | 7.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510208 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Vancouver Whitecaps are favourites. They win 75.1% of our 100,000 simulations, against 14.8% for the draw and 10.1% for DC United. Including the draw, Vancouver Whitecaps avoid defeat 89.9% of the time.
2-0, which came up in 10.7% of simulations. Next are 3-0 (9.3%) and 2-1 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.3% of simulations. Vancouver Whitecaps keep a clean sheet 43.2% of the time and DC United 7.7%.
The simulations average 3.46 goals: 2.62 for Vancouver Whitecaps and 0.84 for DC United. Over 1.5 goals lands 85.5% of the time, over 2.5 goals 66.8% and over 3.5 goals 45.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.