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We simulated Londrina vs Criciúma 100,000 times. Criciúma won 37,832 of them (37.8%), the draw came up 29.1% of the time and Londrina won 33.1%. No single score is common: 1-1 is the likeliest at 13.5%, while the likeliest Criciúma win is 0-1 (11.3%). Both teams score in 47.3% of simulations.
Full time 0-2. Before kick-off the simulations had Criciúma winning 37.8% and gave this exact score 7.2%.
| Londrina win | 33.1% |
|---|---|
| Draw | 29.1% |
| Criciúma win | 37.8% |
| Most likely score | 1-1 (13.5%) |
| Expected goals | 1.12 – 1.21 |
| Both teams to score | 47.3% |
| Over 1.5 goals | 67.8% |
| Over 2.5 goals | 41.1% |
|---|---|
| Over 3.5 goals | 20.8% |
| Londrina score first | 39.8% |
| Criciúma score first | 49.9% |
| Londrina clean sheet | 30.1% |
| Criciúma clean sheet | 33.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420534140 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Criciúma are favourites. They win 37.8% of our 100,000 simulations, against 29.1% for the draw and 33.1% for Londrina. Including the draw, Criciúma avoid defeat 66.9% of the time.
1-1, which came up in 13.5% of simulations. Next are 0-1 (11.3%) and 0-0 (10.5%). The likeliest Criciúma win is 0-1 (11.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47.3% of simulations. Londrina keep a clean sheet 30.1% of the time and Criciúma 33.1%.
The simulations average 2.33 goals: 1.12 for Londrina and 1.21 for Criciúma. Over 1.5 goals lands 67.8% of the time, over 2.5 goals 41.1% and over 3.5 goals 20.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.