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We simulated Manchester United vs Aston Villa 100,000 times. Manchester United won 42,727 of them (42.7%), the draw came up 24.4% of the time and Aston Villa won 32.9%. No single score is common: 1-1 is the likeliest at 10.8%, while the likeliest Manchester United win is 2-1 (8.7%). Both teams score in 64.5% of simulations.
| Manchester United win | 42.7% |
|---|---|
| Draw | 24.4% |
| Aston Villa win | 32.9% |
| Most likely score | 1-1 (10.8%) |
| Expected goals | 1.75 – 1.51 |
| Both teams to score | 64.5% |
| Over 1.5 goals | 84% |
| Over 2.5 goals | 62.9% |
|---|---|
| Over 3.5 goals | 41% |
| Manchester United score first | 50.7% |
| Aston Villa score first | 44.6% |
| Manchester United clean sheet | 22.5% |
| Aston Villa clean sheet | 17.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665967 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Manchester United are favourites. They win 42.7% of our 100,000 simulations, against 24.4% for the draw and 32.9% for Aston Villa. Including the draw, Manchester United avoid defeat 67.1% of the time.
1-1, which came up in 10.8% of simulations. Next are 2-1 (8.7%) and 1-2 (7.5%). The likeliest Manchester United win is 2-1 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.5% of simulations. Manchester United keep a clean sheet 22.5% of the time and Aston Villa 17.8%.
The simulations average 3.26 goals: 1.75 for Manchester United and 1.51 for Aston Villa. Over 1.5 goals lands 84% of the time, over 2.5 goals 62.9% and over 3.5 goals 41%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.