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We simulated Mansfield Town vs Notts County 100,000 times. Mansfield Town won 57,870 of them (57.9%), the draw came up 23.8% of the time and Notts County won 18.4%. No single score is common: 1-1 is the likeliest at 11.2%, while the likeliest Mansfield Town win is 1-0 (10.5%). Both teams score in 52.2% of simulations.
| Mansfield Town win | 57.9% |
|---|---|
| Draw | 23.8% |
| Notts County win | 18.4% |
| Most likely score | 1-1 (11.2%) |
| Expected goals | 1.87 – 0.95 |
| Both teams to score | 52.2% |
| Over 1.5 goals | 77.6% |
| Over 2.5 goals | 53.3% |
|---|---|
| Over 3.5 goals | 31.3% |
| Mansfield Town score first | 62.4% |
| Notts County score first | 30.6% |
| Mansfield Town clean sheet | 38.9% |
| Notts County clean sheet | 15.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647257 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Mansfield Town are favourites. They win 57.9% of our 100,000 simulations, against 23.8% for the draw and 18.4% for Notts County. Including the draw, Mansfield Town avoid defeat 81.6% of the time.
1-1, which came up in 11.2% of simulations. Next are 1-0 (10.5%) and 2-0 (10.3%). The likeliest Mansfield Town win is 1-0 (10.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.2% of simulations. Mansfield Town keep a clean sheet 38.9% of the time and Notts County 15.9%.
The simulations average 2.82 goals: 1.87 for Mansfield Town and 0.95 for Notts County. Over 1.5 goals lands 77.6% of the time, over 2.5 goals 53.3% and over 3.5 goals 31.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.