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We simulated Peterborough United vs Luton Town 100,000 times. Luton Town won 44,880 of them (44.9%), the draw came up 23.3% of the time and Peterborough United won 31.9%. No single score is common: 1-1 is the likeliest at 9.8%, while the likeliest Luton Town win is 1-2 (8.6%). Both teams score in 68.1% of simulations.
| Peterborough United win | 31.9% |
|---|---|
| Draw | 23.3% |
| Luton Town win | 44.9% |
| Most likely score | 1-1 (9.8%) |
| Expected goals | 1.59 – 1.92 |
| Both teams to score | 68.1% |
| Over 1.5 goals | 86.9% |
| Over 2.5 goals | 67.8% |
|---|---|
| Over 3.5 goals | 46.5% |
| Peterborough United score first | 45.2% |
| Luton Town score first | 51% |
| Peterborough United clean sheet | 15.1% |
| Luton Town clean sheet | 20.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646970 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Luton Town are favourites. They win 44.9% of our 100,000 simulations, against 23.3% for the draw and 31.9% for Peterborough United. Including the draw, Luton Town avoid defeat 68.2% of the time.
1-1, which came up in 9.8% of simulations. Next are 1-2 (8.6%) and 2-1 (7.2%). The likeliest Luton Town win is 1-2 (8.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 68.1% of simulations. Peterborough United keep a clean sheet 15.1% of the time and Luton Town 20.7%.
The simulations average 3.51 goals: 1.59 for Peterborough United and 1.92 for Luton Town. Over 1.5 goals lands 86.9% of the time, over 2.5 goals 67.8% and over 3.5 goals 46.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.