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We simulated Wycombe Wanderers vs Burton Albion 100,000 times. Wycombe Wanderers won 61,571 of them (61.6%), the draw came up 22.2% of the time and Burton Albion won 16.2%. No single score is common: 1-1 is the likeliest at 10.4%, while the likeliest Wycombe Wanderers win is 2-0 (10.3%). Both teams score in 53.9% of simulations.
| Wycombe Wanderers win | 61.6% |
|---|---|
| Draw | 22.2% |
| Burton Albion win | 16.2% |
| Most likely score | 1-1 (10.4%) |
| Expected goals | 2.05 – 0.96 |
| Both teams to score | 53.9% |
| Over 1.5 goals | 80.6% |
| Over 2.5 goals | 57.5% |
|---|---|
| Over 3.5 goals | 35.4% |
| Wycombe Wanderers score first | 62.9% |
| Burton Albion score first | 31.2% |
| Wycombe Wanderers clean sheet | 38.7% |
| Burton Albion clean sheet | 13.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647327 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wycombe Wanderers are favourites. They win 61.6% of our 100,000 simulations, against 22.2% for the draw and 16.2% for Burton Albion. Including the draw, Wycombe Wanderers avoid defeat 83.8% of the time.
1-1, which came up in 10.4% of simulations. Next are 2-0 (10.3%) and 2-1 (9.7%). The likeliest Wycombe Wanderers win is 2-0 (10.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.9% of simulations. Wycombe Wanderers keep a clean sheet 38.7% of the time and Burton Albion 13.3%.
The simulations average 3.01 goals: 2.05 for Wycombe Wanderers and 0.96 for Burton Albion. Over 1.5 goals lands 80.6% of the time, over 2.5 goals 57.5% and over 3.5 goals 35.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.