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We simulated Bolton Wanderers vs Bristol City 100,000 times. Bristol City won 42,888 of them (42.9%), the draw came up 26.4% of the time and Bolton Wanderers won 30.7%. No single score is common: 1-1 is the likeliest at 12.3%, while the likeliest Bristol City win is 1-2 (8.9%). Both teams score in 58.4% of simulations.
| Bolton Wanderers win | 30.7% |
|---|---|
| Draw | 26.4% |
| Bristol City win | 42.9% |
| Most likely score | 1-1 (12.3%) |
| Expected goals | 1.31 – 1.59 |
| Both teams to score | 58.4% |
| Over 1.5 goals | 79.1% |
| Over 2.5 goals | 55.1% |
|---|---|
| Over 3.5 goals | 33% |
| Bolton Wanderers score first | 44.2% |
| Bristol City score first | 49% |
| Bolton Wanderers clean sheet | 20.9% |
| Bristol City clean sheet | 27.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420643835 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bristol City are favourites. They win 42.9% of our 100,000 simulations, against 26.4% for the draw and 30.7% for Bolton Wanderers. Including the draw, Bristol City avoid defeat 69.3% of the time.
1-1, which came up in 12.3% of simulations. Next are 1-2 (8.9%) and 0-1 (7.8%). The likeliest Bristol City win is 1-2 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.4% of simulations. Bolton Wanderers keep a clean sheet 20.9% of the time and Bristol City 27.4%.
The simulations average 2.90 goals: 1.31 for Bolton Wanderers and 1.59 for Bristol City. Over 1.5 goals lands 79.1% of the time, over 2.5 goals 55.1% and over 3.5 goals 33%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betano), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.