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We simulated Avispa Fukuoka vs V-Varen Nagasaki 100,000 times. Avispa Fukuoka won 44,957 of them (45%), the draw came up 27.9% of the time and V-Varen Nagasaki won 27.2%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Avispa Fukuoka win is 1-0 (11.2%). Both teams score in 50% of simulations.
| Avispa Fukuoka win | 45% |
|---|---|
| Draw | 27.9% |
| V-Varen Nagasaki win | 27.2% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.43 – 1.06 |
| Both teams to score | 50% |
| Over 1.5 goals | 71.5% |
| Over 2.5 goals | 45.3% |
|---|---|
| Over 3.5 goals | 24.1% |
| Avispa Fukuoka score first | 55% |
| V-Varen Nagasaki score first | 35.6% |
| Avispa Fukuoka clean sheet | 35.1% |
| V-Varen Nagasaki clean sheet | 24.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605582 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Avispa Fukuoka are favourites. They win 45% of our 100,000 simulations, against 27.9% for the draw and 27.2% for V-Varen Nagasaki. Including the draw, Avispa Fukuoka avoid defeat 72.8% of the time.
1-1, which came up in 13.1% of simulations. Next are 1-0 (11.2%) and 0-0 (9.2%). The likeliest Avispa Fukuoka win is 1-0 (11.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50% of simulations. Avispa Fukuoka keep a clean sheet 35.1% of the time and V-Varen Nagasaki 24.2%.
The simulations average 2.49 goals: 1.43 for Avispa Fukuoka and 1.06 for V-Varen Nagasaki. Over 1.5 goals lands 71.5% of the time, over 2.5 goals 45.3% and over 3.5 goals 24.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.