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We simulated Nagoya Grampus vs Kyoto Sanga 100,000 times. Nagoya Grampus won 51,912 of them (51.9%), the draw came up 25.5% of the time and Kyoto Sanga won 22.6%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Nagoya Grampus win is 1-0 (9.7%). Both teams score in 54.4% of simulations.
| Nagoya Grampus win | 51.9% |
|---|---|
| Draw | 25.5% |
| Kyoto Sanga win | 22.6% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.73 – 1.07 |
| Both teams to score | 54.4% |
| Over 1.5 goals | 77.5% |
| Over 2.5 goals | 52.8% |
|---|---|
| Over 3.5 goals | 30.8% |
| Nagoya Grampus score first | 55.1% |
| Kyoto Sanga score first | 37.6% |
| Nagoya Grampus clean sheet | 34.7% |
| Kyoto Sanga clean sheet | 18.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605844 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Nagoya Grampus are favourites. They win 51.9% of our 100,000 simulations, against 25.5% for the draw and 22.6% for Kyoto Sanga. Including the draw, Nagoya Grampus avoid defeat 77.4% of the time.
1-1, which came up in 12% of simulations. Next are 1-0 (9.7%) and 2-1 (9.5%). The likeliest Nagoya Grampus win is 1-0 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.4% of simulations. Nagoya Grampus keep a clean sheet 34.7% of the time and Kyoto Sanga 18.1%.
The simulations average 2.80 goals: 1.73 for Nagoya Grampus and 1.07 for Kyoto Sanga. Over 1.5 goals lands 77.5% of the time, over 2.5 goals 52.8% and over 3.5 goals 30.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.