Join The Team!
A signing like no other...
We simulated Gamba Osaka vs Cerezo Osaka 100,000 times. Gamba Osaka won 46,991 of them (47%), the draw came up 25.1% of the time and Cerezo Osaka won 27.9%. No single score is common: 1-1 is the likeliest at 11.6%, while the likeliest Gamba Osaka win is 2-1 (9.2%). Both teams score in 59.3% of simulations.
| Gamba Osaka win | 47% |
|---|---|
| Draw | 25.1% |
| Cerezo Osaka win | 27.9% |
| Most likely score | 1-1 (11.6%) |
| Expected goals | 1.72 – 1.28 |
| Both teams to score | 59.3% |
| Over 1.5 goals | 80.4% |
| Over 2.5 goals | 57.3% |
|---|---|
| Over 3.5 goals | 35.2% |
| Gamba Osaka score first | 55.3% |
| Cerezo Osaka score first | 38.5% |
| Gamba Osaka clean sheet | 28.3% |
| Cerezo Osaka clean sheet | 18.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605613 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Gamba Osaka are favourites. They win 47% of our 100,000 simulations, against 25.1% for the draw and 27.9% for Cerezo Osaka. Including the draw, Gamba Osaka avoid defeat 72.1% of the time.
1-1, which came up in 11.6% of simulations. Next are 2-1 (9.2%) and 1-0 (7.9%). The likeliest Gamba Osaka win is 2-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.3% of simulations. Gamba Osaka keep a clean sheet 28.3% of the time and Cerezo Osaka 18.4%.
The simulations average 3.00 goals: 1.72 for Gamba Osaka and 1.28 for Cerezo Osaka. Over 1.5 goals lands 80.4% of the time, over 2.5 goals 57.3% and over 3.5 goals 35.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.