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We simulated Belgrano vs Estudiantes de Río Cuarto 100,000 times. Belgrano won 66,622 of them (66.6%), the draw came up 24% of the time and Estudiantes de Río Cuarto won 9.3%. The most likely score is 1-0 (17.4%), and both teams score in 33.5% of simulations.
Full time 2-1. Before kick-off the simulations had Belgrano winning 66.6% and gave this exact score 8%.
| Belgrano win | 66.6% |
|---|---|
| Draw | 24% |
| Estudiantes de Río Cuarto win | 9.3% |
| Most likely score | 1-0 (17.4%) |
| Expected goals | 1.75 – 0.51 |
| Both teams to score | 33.5% |
| Over 1.5 goals | 66.5% |
| Over 2.5 goals | 39.2% |
|---|---|
| Over 3.5 goals | 19.4% |
| Belgrano score first | 67% |
| Estudiantes de Río Cuarto score first | 21.4% |
| Belgrano clean sheet | 60.4% |
| Estudiantes de Río Cuarto clean sheet | 17.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420490607 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Belgrano are favourites. They win 66.6% of our 100,000 simulations, against 24% for the draw and 9.3% for Estudiantes de Río Cuarto. Including the draw, Belgrano avoid defeat 90.7% of the time.
1-0, which came up in 17.4% of simulations. Next are 2-0 (15.8%) and 0-0 (11.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 33.5% of simulations. Belgrano keep a clean sheet 60.4% of the time and Estudiantes de Río Cuarto 17.8%.
The simulations average 2.26 goals: 1.75 for Belgrano and 0.51 for Estudiantes de Río Cuarto. Over 1.5 goals lands 66.5% of the time, over 2.5 goals 39.2% and over 3.5 goals 19.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.