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We simulated Manchester City vs Brighton & Hove Albion 100,000 times. Manchester City won 57,099 of them (57.1%), the draw came up 20.9% of the time and Brighton & Hove Albion won 22%. The most likely score is 2-1 (9.2%), and both teams score in 65.9% of simulations.
| Manchester City win | 57.1% |
|---|---|
| Draw | 20.9% |
| Brighton & Hove Albion win | 22% |
| Most likely score | 2-1 (9.2%) |
| Expected goals | 2.24 – 1.34 |
| Both teams to score | 65.9% |
| Over 1.5 goals | 87.4% |
| Over 2.5 goals | 69% |
|---|---|
| Over 3.5 goals | 48% |
| Manchester City score first | 59.8% |
| Brighton & Hove Albion score first | 36.7% |
| Manchester City clean sheet | 26.5% |
| Brighton & Hove Albion clean sheet | 11% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665720 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Manchester City are favourites. They win 57.1% of our 100,000 simulations, against 20.9% for the draw and 22% for Brighton & Hove Albion. Including the draw, Manchester City avoid defeat 78% of the time.
2-1, which came up in 9.2% of simulations. Next are 1-1 (8.8%) and 2-0 (7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 65.9% of simulations. Manchester City keep a clean sheet 26.5% of the time and Brighton & Hove Albion 11%.
The simulations average 3.58 goals: 2.24 for Manchester City and 1.34 for Brighton & Hove Albion. Over 1.5 goals lands 87.4% of the time, over 2.5 goals 69% and over 3.5 goals 48%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.