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We simulated Southampton vs Queens Park Rangers 100,000 times. Southampton won 55,223 of them (55.2%), the draw came up 23.6% of the time and Queens Park Rangers won 21.2%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Southampton win is 2-1 (9.7%). Both teams score in 58.5% of simulations.
| Southampton win | 55.2% |
|---|---|
| Draw | 23.6% |
| Queens Park Rangers win | 21.2% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.95 – 1.13 |
| Both teams to score | 58.5% |
| Over 1.5 goals | 81.8% |
| Over 2.5 goals | 59.2% |
|---|---|
| Over 3.5 goals | 37.1% |
| Southampton score first | 58.9% |
| Queens Park Rangers score first | 35.4% |
| Southampton clean sheet | 32.5% |
| Queens Park Rangers clean sheet | 14.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420644028 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Southampton are favourites. They win 55.2% of our 100,000 simulations, against 23.6% for the draw and 21.2% for Queens Park Rangers. Including the draw, Southampton avoid defeat 78.9% of the time.
1-1, which came up in 10.9% of simulations. Next are 2-1 (9.7%) and 2-0 (8.7%). The likeliest Southampton win is 2-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58.5% of simulations. Southampton keep a clean sheet 32.5% of the time and Queens Park Rangers 14.7%.
The simulations average 3.08 goals: 1.95 for Southampton and 1.13 for Queens Park Rangers. Over 1.5 goals lands 81.8% of the time, over 2.5 goals 59.2% and over 3.5 goals 37.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.