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We simulated Brackley Town vs Gateshead 100,000 times. Brackley Town won 45,346 of them (45.4%), the draw came up 24.3% of the time and Gateshead won 30.4%. No single score is common: 1-1 is the likeliest at 11.3%, while the likeliest Brackley Town win is 1-0 (9.4%). Both teams score in 56.3% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 24.3% and gave this exact score 5.8%.
| Brackley Town win | 45.4% |
|---|---|
| Draw | 24.3% |
| Gateshead win | 30.4% |
| Most likely score | 1-1 (11.3%) |
| Expected goals | 1.59 – 1.26 |
| Both teams to score | 56.3% |
| Over 1.5 goals | 77.3% |
| Over 2.5 goals | 54% |
|---|---|
| Over 3.5 goals | 31.9% |
| Brackley Town score first | 53.3% |
| Gateshead score first | 41% |
| Brackley Town clean sheet | 28.8% |
| Gateshead clean sheet | 20.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/363524629 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Brackley Town are favourites. They win 45.4% of our 100,000 simulations, against 24.3% for the draw and 30.4% for Gateshead. Including the draw, Brackley Town avoid defeat 69.6% of the time.
1-1, which came up in 11.3% of simulations. Next are 1-0 (9.4%) and 2-1 (9%). The likeliest Brackley Town win is 1-0 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.3% of simulations. Brackley Town keep a clean sheet 28.8% of the time and Gateshead 20.7%.
The simulations average 2.85 goals: 1.59 for Brackley Town and 1.26 for Gateshead. Over 1.5 goals lands 77.3% of the time, over 2.5 goals 54% and over 3.5 goals 31.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.