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We simulated Colchester United vs Gillingham 100,000 times. Colchester United won 47,391 of them (47.4%), the draw came up 27% of the time and Gillingham won 25.7%. No single score is common: 1-1 is the likeliest at 12.7%, while the likeliest Colchester United win is 1-0 (9.5%). Both teams score in 54.3% of simulations.
| Colchester United win | 47.4% |
|---|---|
| Draw | 27% |
| Gillingham win | 25.7% |
| Most likely score | 1-1 (12.7%) |
| Expected goals | 1.60 – 1.12 |
| Both teams to score | 54.3% |
| Over 1.5 goals | 76.2% |
| Over 2.5 goals | 50.9% |
|---|---|
| Over 3.5 goals | 29% |
| Colchester United score first | 55.3% |
| Gillingham score first | 36.9% |
| Colchester United clean sheet | 33% |
| Gillingham clean sheet | 20.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646548 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Colchester United are favourites. They win 47.4% of our 100,000 simulations, against 27% for the draw and 25.7% for Gillingham. Including the draw, Colchester United avoid defeat 74.3% of the time.
1-1, which came up in 12.7% of simulations. Next are 1-0 (9.5%) and 2-1 (9.3%). The likeliest Colchester United win is 1-0 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.3% of simulations. Colchester United keep a clean sheet 33% of the time and Gillingham 20.6%.
The simulations average 2.72 goals: 1.60 for Colchester United and 1.12 for Gillingham. Over 1.5 goals lands 76.2% of the time, over 2.5 goals 50.9% and over 3.5 goals 29%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.