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We simulated Bristol Rovers vs Chesterfield 100,000 times. Bristol Rovers won 37,172 of them (37.2%), the draw came up 27.8% of the time and Chesterfield won 35%. No single score is common: 1-1 is the likeliest at 13%, while the likeliest Bristol Rovers win is 2-1 (8.4%). Both teams score in 59.5% of simulations.
| Bristol Rovers win | 37.2% |
|---|---|
| Draw | 27.8% |
| Chesterfield win | 35% |
| Most likely score | 1-1 (13%) |
| Expected goals | 1.47 – 1.42 |
| Both teams to score | 59.5% |
| Over 1.5 goals | 79.7% |
| Over 2.5 goals | 55.1% |
|---|---|
| Over 3.5 goals | 32.9% |
| Bristol Rovers score first | 46.7% |
| Chesterfield score first | 46.3% |
| Bristol Rovers clean sheet | 24.5% |
| Chesterfield clean sheet | 23.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646864 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bristol Rovers are favourites. They win 37.2% of our 100,000 simulations, against 27.8% for the draw and 35% for Chesterfield. Including the draw, Bristol Rovers avoid defeat 65% of the time.
1-1, which came up in 13% of simulations. Next are 2-1 (8.4%) and 1-2 (8.1%). The likeliest Bristol Rovers win is 2-1 (8.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.5% of simulations. Bristol Rovers keep a clean sheet 24.5% of the time and Chesterfield 23.4%.
The simulations average 2.89 goals: 1.47 for Bristol Rovers and 1.42 for Chesterfield. Over 1.5 goals lands 79.7% of the time, over 2.5 goals 55.1% and over 3.5 goals 32.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.