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We simulated Forest Green Rovers vs Gateshead 100,000 times. Forest Green Rovers won 66,832 of them (66.8%), the draw came up 18.5% of the time and Gateshead won 14.7%. The most likely score is 2-0 (9.9%), and both teams score in 55.7% of simulations.
Full time 4-0. Before kick-off the simulations had Forest Green Rovers winning 66.8% and gave this exact score 4.4%.
| Forest Green Rovers win | 66.8% |
|---|---|
| Draw | 18.5% |
| Gateshead win | 14.7% |
| Most likely score | 2-0 (9.9%) |
| Expected goals | 2.31 β 0.98 |
| Both teams to score | 55.7% |
| Over 1.5 goals | 83.6% |
| Over 2.5 goals | 63.4% |
|---|---|
| Over 3.5 goals | 41.5% |
| Forest Green Rovers score first | 69.2% |
| Gateshead score first | 26.7% |
| Forest Green Rovers clean sheet | 38% |
| Gateshead clean sheet | 10.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420621495 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Forest Green Rovers are favourites. They win 66.8% of our 100,000 simulations, against 18.5% for the draw and 14.7% for Gateshead. Including the draw, Forest Green Rovers avoid defeat 85.3% of the time.
2-0, which came up in 9.9% of simulations. Next are 2-1 (9.5%) and 1-0 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.7% of simulations. Forest Green Rovers keep a clean sheet 38% of the time and Gateshead 10.3%.
The simulations average 3.28 goals: 2.31 for Forest Green Rovers and 0.98 for Gateshead. Over 1.5 goals lands 83.6% of the time, over 2.5 goals 63.4% and over 3.5 goals 41.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.