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We simulated Grenada vs St. Kitts and Nevis 100,000 times. St. Kitts and Nevis won 56,424 of them (56.4%), the draw came up 22.8% of the time and Grenada won 20.7%. No single score is common: 1-1 is the likeliest at 10%, while the likeliest St. Kitts and Nevis win is 1-2 (9.4%). Both teams score in 64.4% of simulations.
| Grenada win | 20.7% |
|---|---|
| Draw | 22.8% |
| St. Kitts and Nevis win | 56.4% |
| Most likely score | 1-1 (10%) |
| Expected goals | 1.27 – 2.17 |
| Both teams to score | 64.4% |
| Over 1.5 goals | 86.6% |
| Over 2.5 goals | 66.4% |
|---|---|
| Over 3.5 goals | 44.9% |
| Grenada score first | 36.1% |
| St. Kitts and Nevis score first | 59.3% |
| Grenada clean sheet | 11.9% |
| St. Kitts and Nevis clean sheet | 28.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420733361 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
St. Kitts and Nevis are favourites. They win 56.4% of our 100,000 simulations, against 22.8% for the draw and 20.7% for Grenada. Including the draw, St. Kitts and Nevis avoid defeat 79.3% of the time.
1-1, which came up in 10% of simulations. Next are 1-2 (9.4%) and 0-2 (7.5%). The likeliest St. Kitts and Nevis win is 1-2 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.4% of simulations. Grenada keep a clean sheet 11.9% of the time and St. Kitts and Nevis 28.5%.
The simulations average 3.44 goals: 1.27 for Grenada and 2.17 for St. Kitts and Nevis. Over 1.5 goals lands 86.6% of the time, over 2.5 goals 66.4% and over 3.5 goals 44.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.