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We simulated Harrogate Town vs Bury 100,000 times. Harrogate Town won 52,217 of them (52.2%), the draw came up 21.9% of the time and Bury won 25.9%. No single score is common: 1-1 is the likeliest at 10.1%, while the likeliest Harrogate Town win is 1-0 (9.6%). Both teams score in 57.2% of simulations.
Full time 3-1. Before kick-off the simulations had Harrogate Town winning 52.2% and gave this exact score 5.7%.
| Harrogate Town win | 52.2% |
|---|---|
| Draw | 21.9% |
| Bury win | 25.9% |
| Most likely score | 1-1 (10.1%) |
| Expected goals | 1.81 – 1.20 |
| Both teams to score | 57.2% |
| Over 1.5 goals | 79.3% |
| Over 2.5 goals | 57.6% |
|---|---|
| Over 3.5 goals | 35.4% |
| Harrogate Town score first | 60.4% |
| Bury score first | 34.9% |
| Harrogate Town clean sheet | 30.6% |
| Bury clean sheet | 16.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420737512 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Harrogate Town are favourites. They win 52.2% of our 100,000 simulations, against 21.9% for the draw and 25.9% for Bury. Including the draw, Harrogate Town avoid defeat 74.1% of the time.
1-1, which came up in 10.1% of simulations. Next are 1-0 (9.6%) and 2-1 (9.5%). The likeliest Harrogate Town win is 1-0 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.2% of simulations. Harrogate Town keep a clean sheet 30.6% of the time and Bury 16.8%.
The simulations average 3.01 goals: 1.81 for Harrogate Town and 1.20 for Bury. Over 1.5 goals lands 79.3% of the time, over 2.5 goals 57.6% and over 3.5 goals 35.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.