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We simulated Huddersfield Town vs Rochdale 100,000 times. Huddersfield Town won 72,410 of them (72.4%), the draw came up 17.1% of the time and Rochdale won 10.5%. The most likely score is 2-0 (10.5%), and both teams score in 54.1% of simulations.
Full time 5-0. Before kick-off the simulations had Huddersfield Town winning 72.4% and gave this exact score 2.9%.
| Huddersfield Town win | 72.4% |
|---|---|
| Draw | 17.1% |
| Rochdale win | 10.5% |
| Most likely score | 2-0 (10.5%) |
| Expected goals | 2.54 – 0.88 |
| Both teams to score | 54.1% |
| Over 1.5 goals | 85.7% |
| Over 2.5 goals | 66.1% |
|---|---|
| Over 3.5 goals | 44.6% |
| Huddersfield Town score first | 72.7% |
| Rochdale score first | 23.5% |
| Huddersfield Town clean sheet | 41.7% |
| Rochdale clean sheet | 8.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420657225 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Huddersfield Town are favourites. They win 72.4% of our 100,000 simulations, against 17.1% for the draw and 10.5% for Rochdale. Including the draw, Huddersfield Town avoid defeat 89.5% of the time.
2-0, which came up in 10.5% of simulations. Next are 2-1 (9.1%) and 3-0 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.1% of simulations. Huddersfield Town keep a clean sheet 41.7% of the time and Rochdale 8.2%.
The simulations average 3.43 goals: 2.54 for Huddersfield Town and 0.88 for Rochdale. Over 1.5 goals lands 85.7% of the time, over 2.5 goals 66.1% and over 3.5 goals 44.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.