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We simulated JEF United vs Avispa Fukuoka 100,000 times. Avispa Fukuoka won 35,984 of them (36%), the draw came up 29.6% of the time and JEF United won 34.4%. No single score is common: 1-1 is the likeliest at 13.9%, while the likeliest Avispa Fukuoka win is 0-1 (9.7%). Both teams score in 50.3% of simulations.
| JEF United win | 34.4% |
|---|---|
| Draw | 29.6% |
| Avispa Fukuoka win | 36% |
| Most likely score | 1-1 (13.9%) |
| Expected goals | 1.20 – 1.24 |
| Both teams to score | 50.3% |
| Over 1.5 goals | 70.8% |
| Over 2.5 goals | 43.9% |
|---|---|
| Over 3.5 goals | 23.1% |
| JEF United score first | 47.6% |
| Avispa Fukuoka score first | 42.5% |
| JEF United clean sheet | 29.4% |
| Avispa Fukuoka clean sheet | 30.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605697 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Avispa Fukuoka are favourites. They win 36% of our 100,000 simulations, against 29.6% for the draw and 34.4% for JEF United. Including the draw, Avispa Fukuoka avoid defeat 65.6% of the time.
1-1, which came up in 13.9% of simulations. Next are 0-0 (10.1%) and 0-1 (9.7%). The likeliest Avispa Fukuoka win is 0-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.3% of simulations. JEF United keep a clean sheet 29.4% of the time and Avispa Fukuoka 30.4%.
The simulations average 2.44 goals: 1.20 for JEF United and 1.24 for Avispa Fukuoka. Over 1.5 goals lands 70.8% of the time, over 2.5 goals 43.9% and over 3.5 goals 23.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.