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We simulated Kashiwa Reysol vs Urawa Reds 100,000 times. Kashiwa Reysol won 42,861 of them (42.9%), the draw came up 24.9% of the time and Urawa Reds won 32.3%. No single score is common: 1-1 is the likeliest at 11.3%, while the likeliest Kashiwa Reysol win is 2-1 (8.8%). Both teams score in 62.1% of simulations.
| Kashiwa Reysol win | 42.9% |
|---|---|
| Draw | 24.9% |
| Urawa Reds win | 32.3% |
| Most likely score | 1-1 (11.3%) |
| Expected goals | 1.68 – 1.43 |
| Both teams to score | 62.1% |
| Over 1.5 goals | 82.1% |
| Over 2.5 goals | 60% |
|---|---|
| Over 3.5 goals | 37.9% |
| Kashiwa Reysol score first | 47.6% |
| Urawa Reds score first | 47% |
| Kashiwa Reysol clean sheet | 24.2% |
| Urawa Reds clean sheet | 19% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605845 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kashiwa Reysol are favourites. They win 42.9% of our 100,000 simulations, against 24.9% for the draw and 32.3% for Urawa Reds. Including the draw, Kashiwa Reysol avoid defeat 67.7% of the time.
1-1, which came up in 11.3% of simulations. Next are 2-1 (8.8%) and 1-2 (7.5%). The likeliest Kashiwa Reysol win is 2-1 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 62.1% of simulations. Kashiwa Reysol keep a clean sheet 24.2% of the time and Urawa Reds 19%.
The simulations average 3.12 goals: 1.68 for Kashiwa Reysol and 1.43 for Urawa Reds. Over 1.5 goals lands 82.1% of the time, over 2.5 goals 60% and over 3.5 goals 37.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.