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We simulated Mito Hollyhock vs Sanfrecce Hiroshima 100,000 times. Sanfrecce Hiroshima won 64,140 of them (64.1%), the draw came up 20.1% of the time and Mito Hollyhock won 15.8%. The most likely score is 0-1 (11.2%), and both teams score in 50.4% of simulations.
| Mito Hollyhock win | 15.8% |
|---|---|
| Draw | 20.1% |
| Sanfrecce Hiroshima win | 64.1% |
| Most likely score | 0-1 (11.2%) |
| Expected goals | 0.88 – 2.04 |
| Both teams to score | 50.4% |
| Over 1.5 goals | 78.4% |
| Over 2.5 goals | 55.7% |
|---|---|
| Over 3.5 goals | 33.6% |
| Mito Hollyhock score first | 34.4% |
| Sanfrecce Hiroshima score first | 60.2% |
| Mito Hollyhock clean sheet | 13.4% |
| Sanfrecce Hiroshima clean sheet | 41.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605876 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sanfrecce Hiroshima are favourites. They win 64.1% of our 100,000 simulations, against 20.1% for the draw and 15.8% for Mito Hollyhock. Including the draw, Sanfrecce Hiroshima avoid defeat 84.2% of the time.
0-1, which came up in 11.2% of simulations. Next are 0-2 (11.1%) and 1-2 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.4% of simulations. Mito Hollyhock keep a clean sheet 13.4% of the time and Sanfrecce Hiroshima 41.6%.
The simulations average 2.93 goals: 0.88 for Mito Hollyhock and 2.04 for Sanfrecce Hiroshima. Over 1.5 goals lands 78.4% of the time, over 2.5 goals 55.7% and over 3.5 goals 33.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.