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We simulated Kyoto Sanga vs Shimizu S-Pulse 100,000 times. Kyoto Sanga won 41,806 of them (41.8%), the draw came up 28% of the time and Shimizu S-Pulse won 30.2%. No single score is common: 1-1 is the likeliest at 13.2%, while the likeliest Kyoto Sanga win is 2-1 (8.8%). Both teams score in 55.3% of simulations.
| Kyoto Sanga win | 41.8% |
|---|---|
| Draw | 28% |
| Shimizu S-Pulse win | 30.2% |
| Most likely score | 1-1 (13.2%) |
| Expected goals | 1.48 – 1.23 |
| Both teams to score | 55.3% |
| Over 1.5 goals | 76.2% |
| Over 2.5 goals | 50.6% |
|---|---|
| Over 3.5 goals | 28.8% |
| Kyoto Sanga score first | 51.5% |
| Shimizu S-Pulse score first | 40.2% |
| Kyoto Sanga clean sheet | 29.7% |
| Shimizu S-Pulse clean sheet | 23.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605640 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kyoto Sanga are favourites. They win 41.8% of our 100,000 simulations, against 28% for the draw and 30.2% for Shimizu S-Pulse. Including the draw, Kyoto Sanga avoid defeat 69.8% of the time.
1-1, which came up in 13.2% of simulations. Next are 2-1 (8.8%) and 1-0 (8.7%). The likeliest Kyoto Sanga win is 2-1 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.3% of simulations. Kyoto Sanga keep a clean sheet 29.7% of the time and Shimizu S-Pulse 23.1%.
The simulations average 2.71 goals: 1.48 for Kyoto Sanga and 1.23 for Shimizu S-Pulse. Over 1.5 goals lands 76.2% of the time, over 2.5 goals 50.6% and over 3.5 goals 28.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.