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We simulated V-Varen Nagasaki vs Tokyo Verdy 100,000 times. V-Varen Nagasaki won 41,652 of them (41.7%), the draw came up 29.6% of the time and Tokyo Verdy won 28.7%. No single score is common: 1-1 is the likeliest at 13.9%, while the likeliest V-Varen Nagasaki win is 1-0 (10.9%). Both teams score in 49.1% of simulations.
| V-Varen Nagasaki win | 41.7% |
|---|---|
| Draw | 29.6% |
| Tokyo Verdy win | 28.7% |
| Most likely score | 1-1 (13.9%) |
| Expected goals | 1.34 – 1.07 |
| Both teams to score | 49.1% |
| Over 1.5 goals | 70.2% |
| Over 2.5 goals | 43.1% |
|---|---|
| Over 3.5 goals | 22.4% |
| V-Varen Nagasaki score first | 48.6% |
| Tokyo Verdy score first | 41% |
| V-Varen Nagasaki clean sheet | 34.7% |
| Tokyo Verdy clean sheet | 26.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605600 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
V-Varen Nagasaki are favourites. They win 41.7% of our 100,000 simulations, against 29.6% for the draw and 28.7% for Tokyo Verdy. Including the draw, V-Varen Nagasaki avoid defeat 71.3% of the time.
1-1, which came up in 13.9% of simulations. Next are 1-0 (10.9%) and 0-0 (10.5%). The likeliest V-Varen Nagasaki win is 1-0 (10.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.1% of simulations. V-Varen Nagasaki keep a clean sheet 34.7% of the time and Tokyo Verdy 26.6%.
The simulations average 2.41 goals: 1.34 for V-Varen Nagasaki and 1.07 for Tokyo Verdy. Over 1.5 goals lands 70.2% of the time, over 2.5 goals 43.1% and over 3.5 goals 22.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.