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We simulated Kashima Antlers vs Cerezo Osaka 100,000 times. Kashima Antlers won 58,040 of them (58%), the draw came up 22.8% of the time and Cerezo Osaka won 19.1%. No single score is common: 1-1 is the likeliest at 10.7%, while the likeliest Kashima Antlers win is 2-1 (9.7%). Both teams score in 55.7% of simulations.
| Kashima Antlers win | 58% |
|---|---|
| Draw | 22.8% |
| Cerezo Osaka win | 19.1% |
| Most likely score | 1-1 (10.7%) |
| Expected goals | 1.97 – 1.04 |
| Both teams to score | 55.7% |
| Over 1.5 goals | 80.4% |
| Over 2.5 goals | 57.5% |
|---|---|
| Over 3.5 goals | 35.4% |
| Kashima Antlers score first | 62.7% |
| Cerezo Osaka score first | 31.3% |
| Kashima Antlers clean sheet | 35.6% |
| Cerezo Osaka clean sheet | 14.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605880 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kashima Antlers are favourites. They win 58% of our 100,000 simulations, against 22.8% for the draw and 19.1% for Cerezo Osaka. Including the draw, Kashima Antlers avoid defeat 80.9% of the time.
1-1, which came up in 10.7% of simulations. Next are 2-1 (9.7%) and 2-0 (9.5%). The likeliest Kashima Antlers win is 2-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.7% of simulations. Kashima Antlers keep a clean sheet 35.6% of the time and Cerezo Osaka 14.4%.
The simulations average 3.01 goals: 1.97 for Kashima Antlers and 1.04 for Cerezo Osaka. Over 1.5 goals lands 80.4% of the time, over 2.5 goals 57.5% and over 3.5 goals 35.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.