Join The Team!
A signing like no other...
We simulated Kashima Antlers vs Shimizu S-Pulse 100,000 times. Kashima Antlers won 65,697 of them (65.7%), the draw came up 21% of the time and Shimizu S-Pulse won 13.3%. The most likely score is 2-0 (12.3%), and both teams score in 46.7% of simulations.
| Kashima Antlers win | 65.7% |
|---|---|
| Draw | 21% |
| Shimizu S-Pulse win | 13.3% |
| Most likely score | 2-0 (12.3%) |
| Expected goals | 2.02 – 0.78 |
| Both teams to score | 46.7% |
| Over 1.5 goals | 76.7% |
| Over 2.5 goals | 52.6% |
|---|---|
| Over 3.5 goals | 30.7% |
| Kashima Antlers score first | 64.9% |
| Shimizu S-Pulse score first | 28.2% |
| Kashima Antlers clean sheet | 46.3% |
| Shimizu S-Pulse clean sheet | 13.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605859 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Kashima Antlers are favourites. They win 65.7% of our 100,000 simulations, against 21% for the draw and 13.3% for Shimizu S-Pulse. Including the draw, Kashima Antlers avoid defeat 86.7% of the time.
2-0, which came up in 12.3% of simulations. Next are 1-0 (12.1%) and 1-1 (9.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 46.7% of simulations. Kashima Antlers keep a clean sheet 46.3% of the time and Shimizu S-Pulse 13.8%.
The simulations average 2.79 goals: 2.02 for Kashima Antlers and 0.78 for Shimizu S-Pulse. Over 1.5 goals lands 76.7% of the time, over 2.5 goals 52.6% and over 3.5 goals 30.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.