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We simulated Ljungskile vs Brage 100,000 times. Ljungskile won 44,797 of them (44.8%), the draw came up 27.5% of the time and Brage won 27.7%. No single score is common: 1-1 is the likeliest at 12.8%, while the likeliest Ljungskile win is 2-1 (9.2%). Both teams score in 59.1% of simulations.
Full time 2-0. Before kick-off the simulations had Ljungskile winning 44.8% and gave this exact score 7.4%.
| Ljungskile win | 44.8% |
|---|---|
| Draw | 27.5% |
| Brage win | 27.7% |
| Most likely score | 1-1 (12.8%) |
| Expected goals | 1.65 – 1.26 |
| Both teams to score | 59.1% |
| Over 1.5 goals | 80.1% |
| Over 2.5 goals | 55.5% |
|---|---|
| Over 3.5 goals | 33.4% |
| Ljungskile score first | 57% |
| Brage score first | 35.6% |
| Ljungskile clean sheet | 28.7% |
| Brage clean sheet | 19.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420542504 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Ljungskile are favourites. They win 44.8% of our 100,000 simulations, against 27.5% for the draw and 27.7% for Brage. Including the draw, Ljungskile avoid defeat 72.3% of the time.
1-1, which came up in 12.8% of simulations. Next are 2-1 (9.2%) and 2-0 (7.4%). The likeliest Ljungskile win is 2-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.1% of simulations. Ljungskile keep a clean sheet 28.7% of the time and Brage 19.6%.
The simulations average 2.92 goals: 1.65 for Ljungskile and 1.26 for Brage. Over 1.5 goals lands 80.1% of the time, over 2.5 goals 55.5% and over 3.5 goals 33.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.