Join The Team!
A signing like no other...
We simulated Milton Keynes Dons vs Swindon Town 100,000 times. Milton Keynes Dons won 65,506 of them (65.5%), the draw came up 18.8% of the time and Swindon Town won 15.7%. The most likely score is 2-0 (9.7%), and both teams score in 56.1% of simulations.
Full time 2-1. Before kick-off the simulations had Milton Keynes Dons winning 65.5% and gave this exact score 9.6%.
| Milton Keynes Dons win | 65.5% |
|---|---|
| Draw | 18.8% |
| Swindon Town win | 15.7% |
| Most likely score | 2-0 (9.7%) |
| Expected goals | 2.26 – 1.00 |
| Both teams to score | 56.1% |
| Over 1.5 goals | 83.2% |
| Over 2.5 goals | 62.9% |
|---|---|
| Over 3.5 goals | 41% |
| Milton Keynes Dons score first | 72.5% |
| Swindon Town score first | 23.7% |
| Milton Keynes Dons clean sheet | 37% |
| Swindon Town clean sheet | 10.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420739315 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Milton Keynes Dons are favourites. They win 65.5% of our 100,000 simulations, against 18.8% for the draw and 15.7% for Swindon Town. Including the draw, Milton Keynes Dons avoid defeat 84.3% of the time.
2-0, which came up in 9.7% of simulations. Next are 2-1 (9.6%) and 1-0 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 56.1% of simulations. Milton Keynes Dons keep a clean sheet 37% of the time and Swindon Town 10.8%.
The simulations average 3.26 goals: 2.26 for Milton Keynes Dons and 1.00 for Swindon Town. Over 1.5 goals lands 83.2% of the time, over 2.5 goals 62.9% and over 3.5 goals 41%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.