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We simulated Sutton United vs Solihull Moors 100,000 times. Sutton United won 50,771 of them (50.8%), the draw came up 24% of the time and Solihull Moors won 25.3%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Sutton United win is 2-1 (9.4%). Both teams score in 60.5% of simulations.
| Sutton United win | 50.8% |
|---|---|
| Draw | 24% |
| Solihull Moors win | 25.3% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.86 – 1.26 |
| Both teams to score | 60.5% |
| Over 1.5 goals | 82.1% |
| Over 2.5 goals | 60% |
|---|---|
| Over 3.5 goals | 37.9% |
| Sutton United score first | 54.8% |
| Solihull Moors score first | 39.9% |
| Sutton United clean sheet | 28.9% |
| Solihull Moors clean sheet | 16% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420621447 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sutton United are favourites. They win 50.8% of our 100,000 simulations, against 24% for the draw and 25.3% for Solihull Moors. Including the draw, Sutton United avoid defeat 74.7% of the time.
1-1, which came up in 10.9% of simulations. Next are 2-1 (9.4%) and 2-0 (7.6%). The likeliest Sutton United win is 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.5% of simulations. Sutton United keep a clean sheet 28.9% of the time and Solihull Moors 16%.
The simulations average 3.12 goals: 1.86 for Sutton United and 1.26 for Solihull Moors. Over 1.5 goals lands 82.1% of the time, over 2.5 goals 60% and over 3.5 goals 37.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.