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We simulated Torpedo Moskva vs Neftekhimik 100,000 times. Torpedo Moskva won 69,408 of them (69.4%), the draw came up 19.3% of the time and Neftekhimik won 11.3%. The most likely score is 1-0 (14.7%), and both teams score in 40.1% of simulations.
Full time 1-0. Before kick-off the simulations had Torpedo Moskva winning 69.4% and gave this exact score 14.7%.
| Torpedo Moskva win | 69.4% |
|---|---|
| Draw | 19.3% |
| Neftekhimik win | 11.3% |
| Most likely score | 1-0 (14.7%) |
| Expected goals | 1.99 – 0.64 |
| Both teams to score | 40.1% |
| Over 1.5 goals | 73.2% |
| Over 2.5 goals | 48.7% |
|---|---|
| Over 3.5 goals | 27.1% |
| Torpedo Moskva score first | 73.3% |
| Neftekhimik score first | 19.6% |
| Torpedo Moskva clean sheet | 53.1% |
| Neftekhimik clean sheet | 14% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420575266 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Torpedo Moskva are favourites. They win 69.4% of our 100,000 simulations, against 19.3% for the draw and 11.3% for Neftekhimik. Including the draw, Torpedo Moskva avoid defeat 88.7% of the time.
1-0, which came up in 14.7% of simulations. Next are 2-0 (14.2%) and 3-0 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 40.1% of simulations. Torpedo Moskva keep a clean sheet 53.1% of the time and Neftekhimik 14%.
The simulations average 2.63 goals: 1.99 for Torpedo Moskva and 0.64 for Neftekhimik. Over 1.5 goals lands 73.2% of the time, over 2.5 goals 48.7% and over 3.5 goals 27.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.