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We simulated Wealdstone vs Worthing 100,000 times. Worthing won 42,270 of them (42.3%), the draw came up 22.5% of the time and Wealdstone won 35.3%. No single score is common: 1-1 is the likeliest at 9.9%, while the likeliest Worthing win is 1-2 (8.6%). Both teams score in 63% of simulations.
Full time 3-0. Before kick-off the simulations had Wealdstone winning 35.3% and gave this exact score 2.4%.
| Wealdstone win | 35.3% |
|---|---|
| Draw | 22.5% |
| Worthing win | 42.3% |
| Most likely score | 1-1 (9.9%) |
| Expected goals | 1.53 β 1.70 |
| Both teams to score | 63% |
| Over 1.5 goals | 82.5% |
| Over 2.5 goals | 62.2% |
|---|---|
| Over 3.5 goals | 40.2% |
| Wealdstone score first | 42.2% |
| Worthing score first | 54% |
| Wealdstone clean sheet | 18.8% |
| Worthing clean sheet | 22.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420731030 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Worthing are favourites. They win 42.3% of our 100,000 simulations, against 22.5% for the draw and 35.3% for Wealdstone. Including the draw, Worthing avoid defeat 64.7% of the time.
1-1, which came up in 9.9% of simulations. Next are 1-2 (8.6%) and 2-1 (7.7%). The likeliest Worthing win is 1-2 (8.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63% of simulations. Wealdstone keep a clean sheet 18.8% of the time and Worthing 22.1%.
The simulations average 3.22 goals: 1.53 for Wealdstone and 1.70 for Worthing. Over 1.5 goals lands 82.5% of the time, over 2.5 goals 62.2% and over 3.5 goals 40.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.