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We simulated Worthing vs Halifax Town 100,000 times. Worthing won 43,419 of them (43.4%), the draw came up 25.9% of the time and Halifax Town won 30.7%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Worthing win is 2-1 (9%). Both teams score in 59.9% of simulations.
Full time 2-1. Before kick-off the simulations had Worthing winning 43.4% and gave this exact score 9%.
| Worthing win | 43.4% |
|---|---|
| Draw | 25.9% |
| Halifax Town win | 30.7% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.64 β 1.34 |
| Both teams to score | 59.9% |
| Over 1.5 goals | 80.4% |
| Over 2.5 goals | 57% |
|---|---|
| Over 3.5 goals | 34.9% |
| Worthing score first | 56.6% |
| Halifax Town score first | 37% |
| Worthing clean sheet | 26.4% |
| Halifax Town clean sheet | 19.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420621481 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Worthing are favourites. They win 43.4% of our 100,000 simulations, against 25.9% for the draw and 30.7% for Halifax Town. Including the draw, Worthing avoid defeat 69.3% of the time.
1-1, which came up in 12% of simulations. Next are 2-1 (9%) and 1-0 (7.4%). The likeliest Worthing win is 2-1 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.9% of simulations. Worthing keep a clean sheet 26.4% of the time and Halifax Town 19.9%.
The simulations average 2.98 goals: 1.64 for Worthing and 1.34 for Halifax Town. Over 1.5 goals lands 80.4% of the time, over 2.5 goals 57% and over 3.5 goals 34.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.