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We simulated FC Tokyo vs Kashiwa Reysol 100,000 times. FC Tokyo won 52,948 of them (53%), the draw came up 24% of the time and Kashiwa Reysol won 23.1%. No single score is common: 1-1 is the likeliest at 11.2%, while the likeliest FC Tokyo win is 1-0 (9.6%). Both teams score in 55.5% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 24% and gave this exact score 6.2%.
| FC Tokyo win | 53% |
|---|---|
| Draw | 24% |
| Kashiwa Reysol win | 23.1% |
| Most likely score | 1-1 (11.2%) |
| Expected goals | 1.79 – 1.10 |
| Both teams to score | 55.5% |
| Over 1.5 goals | 78.4% |
| Over 2.5 goals | 54.9% |
|---|---|
| Over 3.5 goals | 32.8% |
| FC Tokyo score first | 58.7% |
| Kashiwa Reysol score first | 35.3% |
| FC Tokyo clean sheet | 33.6% |
| Kashiwa Reysol clean sheet | 17.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420605688 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
FC Tokyo are favourites. They win 53% of our 100,000 simulations, against 24% for the draw and 23.1% for Kashiwa Reysol. Including the draw, FC Tokyo avoid defeat 76.9% of the time.
1-1, which came up in 11.2% of simulations. Next are 1-0 (9.6%) and 2-1 (9.6%). The likeliest FC Tokyo win is 1-0 (9.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.5% of simulations. FC Tokyo keep a clean sheet 33.6% of the time and Kashiwa Reysol 17.1%.
The simulations average 2.89 goals: 1.79 for FC Tokyo and 1.10 for Kashiwa Reysol. Over 1.5 goals lands 78.4% of the time, over 2.5 goals 54.9% and over 3.5 goals 32.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.