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We simulated Antigua and Barbuda vs Trinidad and Tobago 100,000 times. Trinidad and Tobago won 71,347 of them (71.4%), the draw came up 17.4% of the time and Antigua and Barbuda won 11.2%. The most likely score is 0-2 (11.8%), and both teams score in 49.3% of simulations.
| Antigua and Barbuda win | 11.2% |
|---|---|
| Draw | 17.4% |
| Trinidad and Tobago win | 71.4% |
| Most likely score | 0-2 (11.8%) |
| Expected goals | 0.80 – 2.34 |
| Both teams to score | 49.3% |
| Over 1.5 goals | 81.7% |
| Over 2.5 goals | 60.3% |
|---|---|
| Over 3.5 goals | 38.3% |
| Antigua and Barbuda score first | 26.1% |
| Trinidad and Tobago score first | 69.2% |
| Antigua and Barbuda clean sheet | 10.1% |
| Trinidad and Tobago clean sheet | 45.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420733350 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Trinidad and Tobago are favourites. They win 71.4% of our 100,000 simulations, against 17.4% for the draw and 11.2% for Antigua and Barbuda. Including the draw, Trinidad and Tobago avoid defeat 88.8% of the time.
0-2, which came up in 11.8% of simulations. Next are 0-1 (10.2%) and 1-2 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.3% of simulations. Antigua and Barbuda keep a clean sheet 10.1% of the time and Trinidad and Tobago 45.3%.
The simulations average 3.14 goals: 0.80 for Antigua and Barbuda and 2.34 for Trinidad and Tobago. Over 1.5 goals lands 81.7% of the time, over 2.5 goals 60.3% and over 3.5 goals 38.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.