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We simulated Wycombe Wanderers vs Reading 100,000 times. Reading won 40,136 of them (40.1%), the draw came up 26.4% of the time and Wycombe Wanderers won 33.5%. No single score is common: 1-1 is the likeliest at 12.2%, while the likeliest Reading win is 1-2 (8.6%). Both teams score in 60% of simulations.
Full time 2-2. Before kick-off the simulations had the draw at 26.4% and gave this exact score 6%.
| Wycombe Wanderers win | 33.5% |
|---|---|
| Draw | 26.4% |
| Reading win | 40.1% |
| Most likely score | 1-1 (12.2%) |
| Expected goals | 1.40 – 1.56 |
| Both teams to score | 60% |
| Over 1.5 goals | 80.2% |
| Over 2.5 goals | 56.5% |
|---|---|
| Over 3.5 goals | 34.4% |
| Wycombe Wanderers score first | 45.1% |
| Reading score first | 48.8% |
| Wycombe Wanderers clean sheet | 21.5% |
| Reading clean sheet | 25% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420647243 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Reading are favourites. They win 40.1% of our 100,000 simulations, against 26.4% for the draw and 33.5% for Wycombe Wanderers. Including the draw, Reading avoid defeat 66.5% of the time.
1-1, which came up in 12.2% of simulations. Next are 1-2 (8.6%) and 2-1 (7.8%). The likeliest Reading win is 1-2 (8.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60% of simulations. Wycombe Wanderers keep a clean sheet 21.5% of the time and Reading 25%.
The simulations average 2.96 goals: 1.40 for Wycombe Wanderers and 1.56 for Reading. Over 1.5 goals lands 80.2% of the time, over 2.5 goals 56.5% and over 3.5 goals 34.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.