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We simulated Bohemians vs Shelbourne 100,000 times. Bohemians won 55,053 of them (55.1%), the draw came up 23.9% of the time and Shelbourne won 21%. No single score is common: 1-1 is the likeliest at 11.2%, while the likeliest Bohemians win is 2-1 (9.7%). Both teams score in 55.2% of simulations.
Full time 0-1. Before kick-off the simulations had Shelbourne winning 21% and gave this exact score 5.2%.
| Bohemians win | 55.1% |
|---|---|
| Draw | 23.9% |
| Shelbourne win | 21% |
| Most likely score | 1-1 (11.2%) |
| Expected goals | 1.85 – 1.06 |
| Both teams to score | 55.2% |
| Over 1.5 goals | 79% |
| Over 2.5 goals | 55.4% |
|---|---|
| Over 3.5 goals | 33.3% |
| Bohemians score first | 62% |
| Shelbourne score first | 31.7% |
| Bohemians clean sheet | 35% |
| Shelbourne clean sheet | 16.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420498387 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bohemians are favourites. They win 55.1% of our 100,000 simulations, against 23.9% for the draw and 21% for Shelbourne. Including the draw, Bohemians avoid defeat 79% of the time.
1-1, which came up in 11.2% of simulations. Next are 2-1 (9.7%) and 1-0 (9.5%). The likeliest Bohemians win is 2-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.2% of simulations. Bohemians keep a clean sheet 35% of the time and Shelbourne 16.1%.
The simulations average 2.91 goals: 1.85 for Bohemians and 1.06 for Shelbourne. Over 1.5 goals lands 79% of the time, over 2.5 goals 55.4% and over 3.5 goals 33.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.