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We simulated Zlín II vs Frýdek-Místek 100,000 times. Frýdek-Místek won 44,523 of them (44.5%), the draw came up 25.3% of the time and Zlín II won 30.2%. No single score is common: 1-1 is the likeliest at 11.6%, while the likeliest Frýdek-Místek win is 1-2 (9%). Both teams score in 60.9% of simulations.
Full time 1-3. Before kick-off the simulations had Frýdek-Místek winning 44.5% and gave this exact score 5.1%.
| Zlín II win | 30.2% |
|---|---|
| Draw | 25.3% |
| Frýdek-Místek win | 44.5% |
| Most likely score | 1-1 (11.6%) |
| Expected goals | 1.36 – 1.69 |
| Both teams to score | 60.9% |
| Over 1.5 goals | 81.4% |
| Over 2.5 goals | 58.6% |
|---|---|
| Over 3.5 goals | 36.4% |
| Zlín II score first | 39.4% |
| Frýdek-Místek score first | 54.9% |
| Zlín II clean sheet | 18.8% |
| Frýdek-Místek clean sheet | 26.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420594822 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Frýdek-Místek are favourites. They win 44.5% of our 100,000 simulations, against 25.3% for the draw and 30.2% for Zlín II. Including the draw, Frýdek-Místek avoid defeat 69.9% of the time.
1-1, which came up in 11.6% of simulations. Next are 1-2 (9%) and 2-1 (7.3%). The likeliest Frýdek-Místek win is 1-2 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.9% of simulations. Zlín II keep a clean sheet 18.8% of the time and Frýdek-Místek 26.1%.
The simulations average 3.05 goals: 1.36 for Zlín II and 1.69 for Frýdek-Místek. Over 1.5 goals lands 81.4% of the time, over 2.5 goals 58.6% and over 3.5 goals 36.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.