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We simulated Gimcheon Sangmu vs Jeju United 100,000 times. Gimcheon Sangmu won 36,471 of them (36.5%), the draw came up 28.8% of the time and Jeju United won 34.7%. No single score is common: 1-1 is the likeliest at 13.6%, while the likeliest Gimcheon Sangmu win is 2-1 (8.2%). Both teams score in 54.7% of simulations.
| Gimcheon Sangmu win | 36.5% |
|---|---|
| Draw | 28.8% |
| Jeju United win | 34.7% |
| Most likely score | 1-1 (13.6%) |
| Expected goals | 1.34 – 1.30 |
| Both teams to score | 54.7% |
| Over 1.5 goals | 75.2% |
| Over 2.5 goals | 49.2% |
|---|---|
| Over 3.5 goals | 27.5% |
| Gimcheon Sangmu score first | 46.6% |
| Jeju United score first | 44.2% |
| Gimcheon Sangmu clean sheet | 27.5% |
| Jeju United clean sheet | 26.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420741639 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Gimcheon Sangmu are favourites. They win 36.5% of our 100,000 simulations, against 28.8% for the draw and 34.7% for Jeju United. Including the draw, Gimcheon Sangmu avoid defeat 65.3% of the time.
1-1, which came up in 13.6% of simulations. Next are 0-0 (8.7%) and 2-1 (8.2%). The likeliest Gimcheon Sangmu win is 2-1 (8.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.7% of simulations. Gimcheon Sangmu keep a clean sheet 27.5% of the time and Jeju United 26.5%.
The simulations average 2.65 goals: 1.34 for Gimcheon Sangmu and 1.30 for Jeju United. Over 1.5 goals lands 75.2% of the time, over 2.5 goals 49.2% and over 3.5 goals 27.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.