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We simulated Stirling Albion vs Elgin City 100,000 times. Elgin City won 41,151 of them (41.2%), the draw came up 24.4% of the time and Stirling Albion won 34.4%. No single score is common: 1-1 is the likeliest at 11%, while the likeliest Elgin City win is 1-2 (8.6%). Both teams score in 62% of simulations.
Full time 2-1. Before kick-off the simulations had Stirling Albion winning 34.4% and gave this exact score 7.8%.
| Stirling Albion win | 34.4% |
|---|---|
| Draw | 24.4% |
| Elgin City win | 41.2% |
| Most likely score | 1-1 (11%) |
| Expected goals | 1.48 – 1.64 |
| Both teams to score | 62% |
| Over 1.5 goals | 81.8% |
| Over 2.5 goals | 59.9% |
|---|---|
| Over 3.5 goals | 37.8% |
| Stirling Albion score first | 43.5% |
| Elgin City score first | 51.5% |
| Stirling Albion clean sheet | 19.9% |
| Elgin City clean sheet | 23.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420600675 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Elgin City are favourites. They win 41.2% of our 100,000 simulations, against 24.4% for the draw and 34.4% for Stirling Albion. Including the draw, Elgin City avoid defeat 65.6% of the time.
1-1, which came up in 11% of simulations. Next are 1-2 (8.6%) and 2-1 (7.8%). The likeliest Elgin City win is 1-2 (8.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 62% of simulations. Stirling Albion keep a clean sheet 19.9% of the time and Elgin City 23.2%.
The simulations average 3.11 goals: 1.48 for Stirling Albion and 1.64 for Elgin City. Over 1.5 goals lands 81.8% of the time, over 2.5 goals 59.9% and over 3.5 goals 37.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.