Join The Team!
A signing like no other...
We simulated FC Groningen vs SC Heerenveen 100,000 times. SC Heerenveen won 39,923 of them (39.9%), the draw came up 23.7% of the time and FC Groningen won 36.4%. No single score is common: 1-1 is the likeliest at 9.7%, while the likeliest SC Heerenveen win is 1-2 (8%). Both teams score in 70.4% of simulations.
| FC Groningen win | 36.4% |
|---|---|
| Draw | 23.7% |
| SC Heerenveen win | 39.9% |
| Most likely score | 1-1 (9.7%) |
| Expected goals | 1.77 – 1.86 |
| Both teams to score | 70.4% |
| Over 1.5 goals | 88.4% |
| Over 2.5 goals | 69.9% |
|---|---|
| Over 3.5 goals | 48.9% |
| FC Groningen score first | 52% |
| SC Heerenveen score first | 44.2% |
| FC Groningen clean sheet | 16% |
| SC Heerenveen clean sheet | 17.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420609818 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
SC Heerenveen are favourites. They win 39.9% of our 100,000 simulations, against 23.7% for the draw and 36.4% for FC Groningen. Including the draw, SC Heerenveen avoid defeat 63.7% of the time.
1-1, which came up in 9.7% of simulations. Next are 1-2 (8%) and 2-1 (7.6%). The likeliest SC Heerenveen win is 1-2 (8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 70.4% of simulations. FC Groningen keep a clean sheet 16% of the time and SC Heerenveen 17.5%.
The simulations average 3.63 goals: 1.77 for FC Groningen and 1.86 for SC Heerenveen. Over 1.5 goals lands 88.4% of the time, over 2.5 goals 69.9% and over 3.5 goals 48.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.