Join The Team!
A signing like no other...
We simulated Coventry City vs Crystal Palace 100,000 times. Coventry City won 45,579 of them (45.6%), the draw came up 25.6% of the time and Crystal Palace won 28.8%. No single score is common: 1-1 is the likeliest at 11.8%, while the likeliest Coventry City win is 2-1 (9.1%). Both teams score in 60.2% of simulations.
| Coventry City win | 45.6% |
|---|---|
| Draw | 25.6% |
| Crystal Palace win | 28.8% |
| Most likely score | 1-1 (11.8%) |
| Expected goals | 1.70 – 1.31 |
| Both teams to score | 60.2% |
| Over 1.5 goals | 80.9% |
| Over 2.5 goals | 57.8% |
|---|---|
| Over 3.5 goals | 35.6% |
| Coventry City score first | 57.6% |
| Crystal Palace score first | 36.4% |
| Coventry City clean sheet | 27.3% |
| Crystal Palace clean sheet | 18.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420665886 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Coventry City are favourites. They win 45.6% of our 100,000 simulations, against 25.6% for the draw and 28.8% for Crystal Palace. Including the draw, Coventry City avoid defeat 71.2% of the time.
1-1, which came up in 11.8% of simulations. Next are 2-1 (9.1%) and 1-0 (7.4%). The likeliest Coventry City win is 2-1 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.2% of simulations. Coventry City keep a clean sheet 27.3% of the time and Crystal Palace 18.7%.
The simulations average 3.02 goals: 1.70 for Coventry City and 1.31 for Crystal Palace. Over 1.5 goals lands 80.9% of the time, over 2.5 goals 57.8% and over 3.5 goals 35.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.