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We simulated Gillingham vs Newport County 100,000 times. Gillingham won 48,547 of them (48.6%), the draw came up 27.7% of the time and Newport County won 23.7%. No single score is common: 1-1 is the likeliest at 13.1%, while the likeliest Gillingham win is 1-0 (11%). Both teams score in 50.6% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 27.7% and gave this exact score 9.1%.
| Gillingham win | 48.6% |
|---|---|
| Draw | 27.7% |
| Newport County win | 23.7% |
| Most likely score | 1-1 (13.1%) |
| Expected goals | 1.54 β 1.01 |
| Both teams to score | 50.6% |
| Over 1.5 goals | 73.1% |
| Over 2.5 goals | 46.8% |
|---|---|
| Over 3.5 goals | 25.4% |
| Gillingham score first | 53.5% |
| Newport County score first | 37.5% |
| Gillingham clean sheet | 36.8% |
| Newport County clean sheet | 21.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420646574 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Gillingham are favourites. They win 48.6% of our 100,000 simulations, against 27.7% for the draw and 23.7% for Newport County. Including the draw, Gillingham avoid defeat 76.3% of the time.
1-1, which came up in 13.1% of simulations. Next are 1-0 (11%) and 2-0 (9.3%). The likeliest Gillingham win is 1-0 (11%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.6% of simulations. Gillingham keep a clean sheet 36.8% of the time and Newport County 21.7%.
The simulations average 2.55 goals: 1.54 for Gillingham and 1.01 for Newport County. Over 1.5 goals lands 73.1% of the time, over 2.5 goals 46.8% and over 3.5 goals 25.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.